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Rhetoric/Composition/Play through Video Games

Reshaping Theory and Practice of Writing

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An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.

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Titel: Rhetoric/Composition/Play through Video Games
Autoren/Herausgeber: R. Colby, M. Johnson (Hrsg.)
Aus der Reihe: Digital Education and Learning
Ausgabe: 1st ed. 2013

ISBN/EAN: 9781349455621

Seitenzahl: 239
Format: 21,6 x 14 cm
Produktform: Taschenbuch/Softcover
Gewicht: 0 g
Sprache: Englisch

John Alberti, Northern Kentucky University, USA
Larry Beason, University of South Alabama, USA
Ian Bogost, Georgia Institute of Technology, and Persuasive Games LLC, USA
Richard Colby, University of Denver Writing Program, USA
Nathan Garrelts, Ferris State University, USA
Gail E. Hawisher, University of Illinois, Urbana-Champaign, USA
Justin Hodgson, The University of Texas at Austin, USA
Matthew S. S. Johnson, Southern Illinois University Edwardsville, USA
Debra Journet, University of Louisville, USA
Danielle LaVaque-Manty, Sweetland Center for Writing at the University of Michigan, USA
Benjamin Miller, Macaulay Honors College of CUNY and the CUNY Graduate Center, USA
Mark Mullen, George Washington University in Washington DC, USA
Trevor Owens, National Digital Information and Infrastructure Preservation Program at the Library of Congress, USA
James Schirmer, University of Michigan-Flint, USA
Cynthia L. Selfe, The Ohio State University, USA
Lee Sherlock, Michigan State University, USA
Rebekah Shultz Colby, University of Denver, USA
Katherine Warren, Western Illinois University, USA

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